by Ruth Wolf
I'm pleased to be presenting this series of articles
through the Thunder Valley web site. The articles continue my educational
approach to racing. I believe that knowledge IS the unfair advantage.
Let's start where the rubber meets the road.
Race cars today use many different types of tires, from long lasting DOT
street tires in showroom stock, to sticky slicks that are useful for just
two or three laps in qualifying open wheel racers. Still, all of these different
tires have basic properties in common.
Rubbers, polymers, oils and carbon are combined into a black goo that is
reinforced with steel and nylon and molded into a round shape. This form
is then cured under pressure (vulcanized) with sulfur to bond the molecules
together. A tire is created! No tire engineer will divulge the formula for
this creation, and they are constantly working to produce the next generation
of stick.
All tires grip the road through the molecular bonding of rubber and road
surface. As a tire rolls freely across the road surface, for each brief moment,
there is one to one contact of rubber to road. This is the contact
patch. The total size of this patch for all four tires combined is
approximately one square foot of rubber.
It is rare for the car not to be effected by some force - wind, contour of
the road, or load transfer. Friction is produced when resistance to the
tires motion is generated by a load pushing down on it. The numerical
value given to this ratio of resistance to load is the Coefficient of
Friction. It is a measurement used to compare different tires or the
same tire with different set up specs. A tire with a higher CF will be grippier
than a tire with a lower CF value.
All race car set-up starts with tires! Lets see what tires can do.
Tires have three capabilities: 1) accelerating grip; 2) decelerating (braking)
traction; and 3) cornering force. The small area of rubber, the contact patch,
does all this work.
In either straight line acceleration or braking, when no other demands are
made on the tire, all the tires traction can be used for the one function.
Slip in this longitudinal motion is measured as a percentage. Maximum percent
slip is around 15%. In everyday driving this slip is not used, but when trying
to find the extra tenth on track, recognizing the limits of adhesion and
balancing the car on these limits produces fast lap times.
When braking into a corner, reduction of wheel speed by 15% gives maximum
traction for turn in. Push on the pedal too hard and the tire loses too much
of its traction and the car will slide. Still more pressure and the brakes
will lock and flat spot the tires.
On corner exit, too heavy on the throttle can generate wheel spin, not traction.
Coordinating power on and the feeling for grip gives maximum acceleration
out of the corner and down the straight.
When the contact patch is distorted, under cornering loads, the tire is pulled
away from the direction that the wheel is pointing. This is referred to as
slip angle. The slip angle is a measurement of the direction of steering
input verses the direction the tire is going. If you compare the two directions
you would get the degree of a radius of a circle.
Up to a given degree of distortion the tire will have grip, after that the
tire begins to slide. At this point the car is at its limits of adhesion
and is producing maxim CF. Being sensitive to slip allows the driver to know
what the car is doing and to drive up to these limits.
When the tire needs to do more than one function at a time - braking and
turning, acceleration and turning - the tires are asked to share the work
load. To chart these forces Mark Donahue developed the concept of a traction
circle. My next article will deal with this concept in greater detail. Here
is where tires are asked to do most of the work.
In slip the tire has grip. We feel this pulling force on the steering: small
force, small slip angle; maximum force, large slip angle (limit of adhesion).
Then when the slip angle becomes too great, the tire will break away and
slide. Recognizing the feeling in the steering wheel as the slip angle changes
is the difference between driving the car quickly and racing.
Driving at large slip angles creates a lot of resistance to the forward motion
of the car. Knowing this, the driver can use the scrub created as the tire
pulls sideways from the road surface to slow down in a corner without using
the brake. But too much sliding, while it may look dramatic, is not fast
when speed is scrubbed to keep you on line.
Slip angle at the front of the car differs from slip angle at the rear of
the car. There are many reasons for this, including tire sizes, weight
distribution and alignment (which will be discussed in subsequent articles).
When the slip angle in front is greater than the slip angle in the rear,
the result is understeer. When the slip in the rear is greater it
is oversteer. When the tire loses grip, the car spins and slip angle
is no longer a consideration.
STREET TIRE |
RACE TIRE |
constructed for longevity (longer useful life |
constructed for maximum performance for a specific number of heat
cycles, in a range of compounds
|
less susceptible to changes in performance |
will lose the ability to grip with repeated heat cycling |
slip up to 9% wider range of grip but not as gradual breakaway |
slip is 3-6%, maximum grip at peak slip with gradual fall
off before breakaway |
useful in the rain |
will need rain tires |
My intention for this series of articles is to present racing tech issues
simply, in a way that will bridge your feel for what your car is doing to
an understanding of why it is doing it. There is no substitute
for doing. Look at your tires! Check for even wear across the surface.
Check the sidewalls for signs of rolling. Check pressures. And check for
cuts, chunking, and blisters. Clean off debris.
Remember, everything you do to control the race car, to speed up, to slow
down, and to turn, depends on four small patches of rubber and air.
Ill be looking for your feedback, your experiences, and techniques
that have worked for you. Respond to the discussion group at
ThunderValleyDiscuss@listbot.com
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