Race cars today use many different types of tires, from long lasting
DOT street tires in showroom stock, to sticky slicks that are useful
for just two or three laps in qualifying open wheel racers. Still,
all of these different tires have basic properties in common.
Rubbers, polymers, oils and carbon are combined into a black goo
that is reinforced with steel and nylon and molded into a round
shape. This form is then cured under pressure (vulcanized) with
sulfur to bond the molecules together. A tire is created! No tire
engineer will divulge the formula for this creation, and they are
constantly working to produce the next generation of stick.
All tires grip the road through the molecular bonding of rubber
and road surface. As a tire rolls freely across the road surface,
for each brief moment, there is one to one contact of rubber to
road. This is the contact patch. The total size of this patch
for all four tires combined is approximately one square foot of
rubber.
It is rare for the car not to be affected by some force - wind,
contour of the road, or load transfer. Friction is produced when
resistance to the tires motion is generated by a load pushing
down on it. The numerical value given to this ratio of resistance
to load is the Coefficient of Friction. It is a measurement
used to compare different tires or the same tire with different
set up specs. A tire with a higher CF will be grippier than a tire
with a lower CF value.
All race car set-up starts with tires! Lets see what tires
can do.
Tires have three capabilities: 1) accelerating grip; 2) decelerating
(braking) traction; and 3) cornering force. The small area of rubber,
the contact patch, does all this work.
In either straight line acceleration or braking, when no other
demands are made on the tire, all the tires traction can be
used for the one function. Slip in this longitudinal motion is measured
as a percentage. Maximum percent slip is around 15%. In everyday
driving this slip is not used, but when trying to find the extra
tenth on track, recognizing the limits of adhesion and balancing
the car on these limits produces fast lap times.
When braking into a corner, reduction of wheel speed by 15% gives
maximum traction for turn in. Push on the pedal too hard and the
tire loses too much of its traction and the car will slide. Still
more pressure and the brakes will lock and flat spot the tires.
On corner exit, too heavy on the throttle can generate wheel spin,
not traction. Coordinating power on and the feeling for grip gives
maximum acceleration out of the corner and down the straight.
When the contact patch is distorted, under cornering loads, the
tire is pulled away from the direction that the wheel is pointing.
This is referred to as slip angle. The slip angle is a measurement
of the direction of steering input verses the direction the tire
is going. If you compare the two directions you would get the degree
of a radius of a circle.
Up to a given degree of distortion the tire will have grip, after
that the tire begins to slide. At this point the car is at its limits
of adhesion and is producing maxim CF. Being sensitive to slip allows
the driver to know what the car is doing and to drive up to these
limits.
When the tire needs to do more than one function at a time - braking
and turning, acceleration and turning - the tires are asked to share
the work load. To chart these forces Mark Donahue developed the
concept of a traction circle. My next article will deal with this
concept in greater detail. Here is where tires are asked to do most
of the work.
In slip the tire has grip. We feel this pulling force on the steering:
small force, small slip angle; maximum force, large slip angle (limit
of adhesion). Then when the slip angle becomes too great, the tire
will break away and slide. Recognizing the feeling in the steering
wheel as the slip angle changes is the difference between driving
the car quickly and racing.
Driving at large slip angles creates a lot of resistance to the
forward motion of the car. Knowing this, the driver can use the
scrub created as the tire pulls sideways from the road surface to
slow down in a corner without using the brake. But too much sliding,
while it may look dramatic, is not fast when speed is scrubbed to
keep you on line.
Slip angle at the front of the car differs from slip angle at
the rear of the car. There are many reasons for this, including
tire sizes, weight distribution and alignment (which will be discussed
in subsequent articles).
When the slip angle in front is greater than the slip angle in
the rear, the result is understeer. When the slip in the
rear is greater it is oversteer. When the tire loses grip,
the car spins and slip angle is no longer a consideration.
My intention for this series of articles is to present racing
tech issues simply, in a way that will bridge your feel for what
your car is doing to an understanding of why it is doing
it. There is no substitute for doing. Look at your tires!
Check for even wear across the surface. Check the sidewalls for
signs of rolling. Check pressures. And check for cuts, chunking,
and blisters. Clean off debris.
Remember, everything you do to control the race car, to speed
up, to slow down, and to turn, depends on four small patches of
rubber and air.